We will definitely allow them to be deleted in a future patch. But the quality of the genomes you can get early on isn’t particularly high, which results in failed attempts and clones with a limited lifespan. Originally posted by Saerenne: This is currently deliberate, but should be changed in a future patch, per one of the devs in Discord earlier today: 'We had to disable deletion of stockpiles temporarily to prevent a bug for our launch. Your cloning labs are – at least in the first hours of the game – your main workforce provider. If you’re following the game’s tutorial-like introductory objectives, it’s also at this time when you’ll start to have difficulties fully staffing buildings. You’ll eventually need to light up more of the seafloor using light towers, unveiling habitats from which you can obtain genomes vital for your cloning efforts. Random events can also see the crew get injured and unable to work unless they’re treated at a hospital, one of the many buildings unlocked from the game’s multi-tiered tech tree. As I learned during my first playthrough, burdening a single network with too many polluters makes everyone breathe the same poor-quality air, which is one way you can end up killing your crew.Ī diet of exclusively low-quality food then leads to malnourishment.
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